Comments on: Spatial video vs 3D: Apple LIED to us (UPDATE: what about the shadow box effect?) https://360rumors.com/spatial-video-vs-3d/ 360 camera reviews, news, and tutorials Wed, 19 Feb 2025 06:29:31 +0000 hourly 1 https://wordpress.org/?v=6.6.2 By: Michał K. https://360rumors.com/spatial-video-vs-3d/#comment-149230 Wed, 19 Feb 2025 06:29:31 +0000 https://360rumors.com/?p=19410#comment-149230 dear Mike, it couldn’t be anything else with just two cameras, normal regular stereo video is a “goodenough” spatial option for a mobile phones and goggles, so naturally there is no chance for real perspective. Id love to see a real spatial ones but it’d require multiple cameras and extreme processing (ai driven most likely) power to play the content in vr, to calculate the effective picture for each eye depending on your head movement… i guess we need a few more years. Im more disappointed that quest3 does not play iphone spatial pictures (only videos) nor side-by-side flat content (only 180/360) with builtin apps, and that evo360 got discontinued, but that’s a different thing;)

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By: Mic Ty https://360rumors.com/spatial-video-vs-3d/#comment-138319 Mon, 29 Jul 2024 05:49:08 +0000 https://360rumors.com/?p=19410#comment-138319 In reply to Jason Monck.

Thanks Jason. I understand, but I believe it’s confusing. It’s so confusing that even today, some people insist that Vision Pro can take photos and videos with parallax.

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By: Jason Monck https://360rumors.com/spatial-video-vs-3d/#comment-138044 Mon, 22 Jul 2024 18:52:46 +0000 https://360rumors.com/?p=19410#comment-138044 What they were showing (it wasn’t showing the average buyer parallax) was from the perspective of an outsider looking in that gives the idea, and not what actually is. It’s marketing, plain and simple.
That said, Apple is very good at this style of marketing and especially at slight of hand. Despite being an Apple user for over 30 years, I’m no Apple fanboy, but I did appreciate that this is a game changer for computing and training. That was my sole takeaway from this device.

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By: Bryan Whitney https://360rumors.com/spatial-video-vs-3d/#comment-133160 Tue, 16 Apr 2024 03:45:26 +0000 https://360rumors.com/?p=19410#comment-133160 In reply to Dean Zwikel.

Yes- but is your player easily downloadable? Ease of use is important.

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By: Dean Zwikel https://360rumors.com/spatial-video-vs-3d/#comment-130643 Fri, 01 Mar 2024 14:36:26 +0000 https://360rumors.com/?p=19410#comment-130643 In reply to Pete.

The early testing I did with a native custom player showed that MV-HEVC videos could be played back at resolutions and bitrates higher than SBS and OU formats.

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By: Pete https://360rumors.com/spatial-video-vs-3d/#comment-130641 Fri, 01 Mar 2024 14:24:16 +0000 https://360rumors.com/?p=19410#comment-130641 Moon player Apple Vision Pro app supports playing half/full sbs top/bottom 3D files and also VR180/360 files up to 12k.

Spatial videos are in MV-HEVC format. SBS videos can be converted to it and then played natively though I do not think there is any advantage to doing this. Apples immersive videos (VR180) are also in MV-HEVC format and have Spatial Audio added. The immersive videos in the Apple TV+ app were shot in VR180 8k 90fps supposedly using custom rigs. Would be cool if Mic could find out more information on their rig

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By: Doug https://360rumors.com/spatial-video-vs-3d/#comment-129858 Wed, 14 Feb 2024 19:34:35 +0000 https://360rumors.com/?p=19410#comment-129858 Thanks for the review.

I tend to agree that anyone who has been fascinated and immersed themselves (filmed, edited, viewed etc) for awhile, in recent years, in 360 imagery/video and 3D stereoscopic imagery/video will recognize it as exactly what you see when using the AVP. Done very well. And, of course, then on top of that floating menus appear (which do have some small parallax effect).

I imagine once we have cameras/recording systems that are able to affordably capture the parallax effect which Mic understandably longs for, then it will be available for viewing on AVP and other systems.

I predict Apple expects that 360 & 3D video, plus Augmented Reality, plus iOS apps, and the ability to pin screens at varying spatial locations, etc, delivered in incredibly high clear resolution, in the short term will wow almost everyone who has not already been obsessed with 360 video etc, and in the long term could deliver a new level of content which will bring an entirely new and much larger audience to this world many who frequent this site have been a part of for quite awhile.

I think this first gen AVP and first year are primarily for app and content creators who want to jump on board early hoping to monetize their work in the very early days, like those who built the very first apps for the iPhone.

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By: Dean Zwikel https://360rumors.com/spatial-video-vs-3d/#comment-129718 Mon, 12 Feb 2024 01:46:08 +0000 https://360rumors.com/?p=19410#comment-129718 In reply to Bryan Whitney.

I’m in several groups. I think the main discussion was in two of them. One was this one. I can’t remember the name of the other(s). If you search Facebook you should be able to find them.

https://www.facebook.com/groups/1692265674578109

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By: Bryan Whitney https://360rumors.com/spatial-video-vs-3d/#comment-129696 Sun, 11 Feb 2024 23:35:41 +0000 https://360rumors.com/?p=19410#comment-129696 In reply to Dean Zwikel.

HI Dean, Could you be specific about what Facebook group you are referencing and that you are part of? I really would like to find out how to view the videos and stills made with the Canon 180 vr set up on the Vision Pro. Thanks, Bryan

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By: Dean Zwikel https://360rumors.com/spatial-video-vs-3d/#comment-129667 Sun, 11 Feb 2024 08:14:30 +0000 https://360rumors.com/?p=19410#comment-129667 In reply to Bryan Whitney.

In some of the Vision Pro groups on Facebook. I created my app using Xcode and Swift. My main purposes for this were to see the 2D/3D image quality, first-hand, so I could make a purchase decision, see what video format was required, and see what was available in the Apple APIs to display 3D. It’s really unfortunate that Apple hasn’t provided immersive VR360 playback in their apps. Hopefully, that will change. I had fears it might require some low-level access to the core APIs. Fortunately, that was not the case.

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